Just testing out a concept


0.2.2 Released!

This is a general testing package for some new attack patterns

The concept of the game haven't changed, Action + Rhythm!

But how to feel good still WIP. Working on new specials attacks player can trigger and a more progressive enemy spawner, maybe like how HoloCure does it? Not sure if I'm good enough to implement it. Should enemies get stronger over time? How does progression work over the duration of the song? Not sure yet, suggestions are welcome

Files

P1Prototype_0.2.2.zip 32 MB
Aug 01, 2023

Get Action Rhythm Concept

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